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Browsing TagXbox one

Xbox 360 backward compatability coming to Xbox One this year

Posted on June 15, 2015July 14, 2015 by Craig O'Sullivan

Microsoft’s E3 press conference is still taking place, but they have already come out swinging. Phil Spencer has announced that Xbox 360 backward compatibility is coming to Xbox One users. Over 100 games will be playable by the end of the year with Xbox One preview users already getting a look at the new feature […]

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Oculus Rift retail unit unveiled, ships with Xbox One joypads thanks to Microsoft partnership

Posted on June 12, 2015 by Craig O'Sullivan

  Oculus have already announced that the retail unit will arrive in 2016, but they have now gone ahead and unveiled the unit itself. Above is the what Oculus will be shipped early next year. The announcement comes along side the partnership with Microsoft that will see Xbox One joypads included with every Oculus Rift […]

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Halo 5 release date set for October 27th

Posted on March 30, 2015 by Craig O'Sullivan

  The next Halo game is arriving on October 27th. Microsoft has finally shared with us the planned release date for the next Halo installment. Players got a taste of the new games multi-player a few months back and 343 Industries have taken all of the data to make the game even better at launch – at […]

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White Xbox One bundle with Sunset Overdrive launches on October 28th

Posted on August 12, 2014August 12, 2014 by Craig O'Sullivan

The White Xbox One will be available for purchase this October. The bundle will not include Kinect, but does include a very nice White joypad and a digital copy of Sunset Overdrive. Pricing for the console package is set at $399/£349.99/€399.99 and arrives on October 28th.   […]

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Custom Call of Duty: Advanced Warfare Xbox One launching along side game with 1TB storage

Posted on August 12, 2014August 12, 2014 by Craig O'Sullivan

We just saw got the multiplayer gameplay trailer for the next upcoming Call of Duty game, but Microsoft are doing a little more for the launch of the game. Call of Duty: Advanced Warfare will be getting its very own custom Xbox One without Kinect. The package does however included a 1TB hard drive, a cop of […]

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Xbox One getting media support, pre-loading, SmartGlass streaming, and more

Posted on August 12, 2014August 12, 2014 by Craig O'Sullivan

Gamescom is kicking off with Microsoft bringing forward some important news for upcoming Xbox One updates. One of the most requested features on the Xbox One is media support with both USB and DLNA and that’s exactly what’s arriving soon. We have included the file format support list below, but Major Nelson states that USB […]

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Microsoft launching Digital TV Tuner for Xbox One

Posted on August 8, 2014August 8, 2014 by Craig O'Sullivan

Microsoft have just released plans to bring their own Digital TV Tuner to the Xbox One. The tuner will use USB to connect to the Xbox One and support DVB-T, DVB-T2 and DVB-C. The idea behind the product is to give Xbox One users the ability to take advantage of the Xbox One guide with the […]

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Xbox One August update detailed

Posted on July 18, 2014 by Craig O'Sullivan

  Larry Hryb from Microsoft has just posted a video detailing some of the upcoming features that will be included in the August update for the Xbox One. They also quickly show of some features that are due later this year as well. The update will include a revamped activity feed that will now also […]

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Destiny Beta details emerge, launches 17th of July on PS3/4 and the 23rd for Xbox 360/One

Posted on July 7, 2014July 14, 2014 by Craig O'Sullivan

Bungie have just released details on the upcoming beta of Destiny. We already knew from the Sony E3 press event that the PS3 and PS4 would be getting the beta first and we finally have all the dates for all platforms involved.. The beta will begin first on the PS3 and PS4 on July 17th […]

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Removal of Kinect GPU reserve allows Destiny to run at full 1080p@30fps

Posted on June 11, 2014 by Craig O'Sullivan

It has been confirmed that Destiny will be running full 1080p@30fps on the Xbox One and it’s all thanks to the new June SDK that gives developers the ability to utilize all of the Xbox One’s resource. Previously, 10-percent of the Xbox One’s GPU power was reserved for Kinect itself and since Microsoft launched a Kinect-less […]

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